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mirror of https://github.com/godotengine/godot.git synced 2025-11-04 12:00:25 +00:00

Added new audio device functions to set/get the audio device

This commit is contained in:
Marcelo Fernandez
2018-03-25 00:43:51 -03:00
parent fd79de01c2
commit ecc1b34cbc
11 changed files with 780 additions and 196 deletions

View File

@@ -43,12 +43,12 @@
class AudioDriverCoreAudio : public AudioDriver {
AudioComponentInstance audio_unit;
#ifdef OSX_ENABLED
AudioObjectPropertyAddress outputDeviceAddress;
#endif
bool active;
Mutex *mutex;
String device_name;
int mix_rate;
unsigned int channels;
unsigned int buffer_frames;
@@ -56,14 +56,18 @@ class AudioDriverCoreAudio : public AudioDriver {
Vector<int32_t> samples_in;
static OSStatus output_device_address_cb(AudioObjectID inObjectID,
UInt32 inNumberAddresses, const AudioObjectPropertyAddress *inAddresses,
void *inClientData);
static OSStatus output_callback(void *inRefCon,
AudioUnitRenderActionFlags *ioActionFlags,
const AudioTimeStamp *inTimeStamp,
UInt32 inBusNumber, UInt32 inNumberFrames,
AudioBufferList *ioData);
Error initDevice();
Error finishDevice();
Error init_device();
Error finish_device();
public:
const char *get_name() const {
@@ -74,12 +78,16 @@ public:
virtual void start();
virtual int get_mix_rate() const;
virtual SpeakerMode get_speaker_mode() const;
#ifdef OSX_ENABLED
virtual Array get_device_list();
virtual String get_device();
virtual void set_device(String device);
#endif
virtual void lock();
virtual void unlock();
virtual void finish();
bool try_lock();
Error reopen();
AudioDriverCoreAudio();
~AudioDriverCoreAudio();