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mirror of https://github.com/godotengine/godot.git synced 2025-11-15 13:51:40 +00:00

Fix VideostreamGDNative seek

When seeking video, make sure audio buffers are reset and video time
is updated.
This commit is contained in:
Mark Kuo
2019-09-19 15:27:31 +10:00
parent a1fcac6400
commit ec9c5171d2
2 changed files with 14 additions and 1 deletions

View File

@@ -168,8 +168,12 @@ void VideoStreamPlaybackGDNative::update(float p_delta) {
}
}
while (interface->get_playback_position(data_struct) < time && playing) {
if (seek_backward) {
update_texture();
seek_backward = false;
}
while (interface->get_playback_position(data_struct) < time && playing) {
update_texture();
}
}
@@ -197,6 +201,7 @@ VideoStreamPlaybackGDNative::VideoStreamPlaybackGDNative() :
mix_callback(NULL),
num_channels(-1),
time(0),
seek_backward(false),
mix_rate(0),
delay_compensation(0),
pcm(NULL),
@@ -261,6 +266,13 @@ void VideoStreamPlaybackGDNative::stop() {
void VideoStreamPlaybackGDNative::seek(float p_time) {
ERR_FAIL_COND(interface == NULL);
interface->seek(data_struct, p_time);
if (p_time < time)
seek_backward = true;
time = p_time;
// reset audio buffers
memset(pcm, 0, num_channels * AUX_BUFFER_SIZE * sizeof(float));
pcm_write_idx = -1;
samples_decoded = 0;
}
void VideoStreamPlaybackGDNative::set_paused(bool p_paused) {