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Use correct normal for ReflectionProbe in GLES2
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@@ -1600,7 +1600,7 @@ FRAGMENT_SHADER_CODE
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#endif
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refprobe1_reflection_normal_blend.a,
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#else
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normal_interp, vertex_interp, refprobe1_local_matrix,
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normal, vertex_interp, refprobe1_local_matrix,
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refprobe1_use_box_project, refprobe1_box_extents, refprobe1_box_offset,
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#endif
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refprobe1_exterior, refprobe1_intensity, refprobe1_ambient, roughness,
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@@ -1618,7 +1618,7 @@ FRAGMENT_SHADER_CODE
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#endif
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refprobe2_reflection_normal_blend.a,
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#else
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normal_interp, vertex_interp, refprobe2_local_matrix,
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normal, vertex_interp, refprobe2_local_matrix,
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refprobe2_use_box_project, refprobe2_box_extents, refprobe2_box_offset,
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#endif
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refprobe2_exterior, refprobe2_intensity, refprobe2_ambient, roughness,
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