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GDScript: Add support for builtin static method calls

This commit is contained in:
George Marques
2021-05-16 11:48:53 -03:00
parent 6e621441ca
commit ec783dd885
8 changed files with 169 additions and 29 deletions

View File

@@ -122,6 +122,7 @@ public:
virtual void write_call_utility(const Address &p_target, const StringName &p_function, const Vector<Address> &p_arguments) = 0;
virtual void write_call_gdscript_utility(const Address &p_target, GDScriptUtilityFunctions::FunctionPtr p_function, const Vector<Address> &p_arguments) = 0;
virtual void write_call_builtin_type(const Address &p_target, const Address &p_base, Variant::Type p_type, const StringName &p_method, const Vector<Address> &p_arguments) = 0;
virtual void write_call_builtin_type_static(const Address &p_target, Variant::Type p_type, const StringName &p_method, const Vector<Address> &p_arguments) = 0;
virtual void write_call_method_bind(const Address &p_target, const Address &p_base, MethodBind *p_method, const Vector<Address> &p_arguments) = 0;
virtual void write_call_ptrcall(const Address &p_target, const Address &p_base, MethodBind *p_method, const Vector<Address> &p_arguments) = 0;
virtual void write_call_self(const Address &p_target, const StringName &p_function_name, const Vector<Address> &p_arguments) = 0;