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mirror of https://github.com/godotengine/godot.git synced 2025-11-09 12:50:35 +00:00

Merge pull request #41437 from KoBeWi/put_it_here

Allow to create a node at specific position
This commit is contained in:
Rémi Verschelde
2021-03-01 15:48:53 +01:00
committed by GitHub
6 changed files with 88 additions and 2 deletions

View File

@@ -1021,6 +1021,32 @@ void CanvasItemEditor::_selection_menu_hide() {
selection_menu->set_size(Vector2(0, 0));
}
void CanvasItemEditor::_add_node_pressed(int p_result) {
if (p_result == AddNodeOption::ADD_NODE) {
editor->get_scene_tree_dock()->open_add_child_dialog();
} else if (p_result == AddNodeOption::ADD_INSTANCE) {
editor->get_scene_tree_dock()->open_instance_child_dialog();
}
}
void CanvasItemEditor::_node_created(Node *p_node) {
if (node_create_position == Point2()) {
return;
}
CanvasItem *c = Object::cast_to<CanvasItem>(p_node);
if (c) {
Transform2D xform = c->get_global_transform_with_canvas().affine_inverse() * c->get_transform();
c->_edit_set_position(xform.xform(node_create_position));
}
call_deferred("_reset_create_position"); // Defer the call in case more than one node is added.
}
void CanvasItemEditor::_reset_create_position() {
node_create_position = Point2();
}
bool CanvasItemEditor::_gui_input_rulers_and_guides(const Ref<InputEvent> &p_event) {
Ref<InputEventMouseButton> b = p_event;
Ref<InputEventMouseMotion> m = p_event;
@@ -2463,6 +2489,14 @@ bool CanvasItemEditor::_gui_input_select(const Ref<InputEvent> &p_event) {
}
}
if (b.is_valid() && b->is_pressed() && b->get_button_index() == BUTTON_RIGHT && b->get_control()) {
add_node_menu->set_position(get_global_transform().xform(get_local_mouse_position()));
add_node_menu->set_size(Vector2(1, 1));
add_node_menu->popup();
node_create_position = transform.affine_inverse().xform((get_local_mouse_position()));
return true;
}
if (b.is_valid() && b->get_button_index() == BUTTON_LEFT && b->is_pressed() && tool == TOOL_SELECT) {
// Single item selection
Point2 click = transform.affine_inverse().xform(b->get_position());
@@ -5364,6 +5398,7 @@ void CanvasItemEditor::_bind_methods() {
ClassDB::bind_method("_unhandled_key_input", &CanvasItemEditor::_unhandled_key_input);
ClassDB::bind_method("_queue_update_bone_list", &CanvasItemEditor::_update_bone_list);
ClassDB::bind_method("_update_bone_list", &CanvasItemEditor::_update_bone_list);
ClassDB::bind_method("_reset_create_position", &CanvasItemEditor::_reset_create_position);
ClassDB::bind_method(D_METHOD("set_state"), &CanvasItemEditor::set_state);
ClassDB::bind_method(D_METHOD("update_viewport"), &CanvasItemEditor::update_viewport);
@@ -5685,6 +5720,9 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) {
editor_selection->connect("selection_changed", callable_mp((CanvasItem *)this, &CanvasItem::update));
editor_selection->connect("selection_changed", callable_mp(this, &CanvasItemEditor::_selection_changed));
editor->get_scene_tree_dock()->connect("node_created", callable_mp(this, &CanvasItemEditor::_node_created));
editor->get_scene_tree_dock()->connect("add_node_used", callable_mp(this, &CanvasItemEditor::_reset_create_position));
editor->call_deferred("connect", "play_pressed", Callable(this, "_update_override_camera_button"), make_binds(true));
editor->call_deferred("connect", "stop_pressed", Callable(this, "_update_override_camera_button"), make_binds(false));
@@ -6106,6 +6144,12 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) {
selection_menu->connect("id_pressed", callable_mp(this, &CanvasItemEditor::_selection_result_pressed));
selection_menu->connect("popup_hide", callable_mp(this, &CanvasItemEditor::_selection_menu_hide));
add_node_menu = memnew(PopupMenu);
add_child(add_node_menu);
add_node_menu->add_icon_item(editor->get_scene_tree_dock()->get_theme_icon("Add", "EditorIcons"), TTR("Add Node Here"));
add_node_menu->add_icon_item(editor->get_scene_tree_dock()->get_theme_icon("Instance", "EditorIcons"), TTR("Instance Scene Here"));
add_node_menu->connect("id_pressed", callable_mp(this, &CanvasItemEditor::_add_node_pressed));
multiply_grid_step_shortcut = ED_SHORTCUT("canvas_item_editor/multiply_grid_step", TTR("Multiply grid step by 2"), KEY_KP_MULTIPLY);
divide_grid_step_shortcut = ED_SHORTCUT("canvas_item_editor/divide_grid_step", TTR("Divide grid step by 2"), KEY_KP_DIVIDE);
pan_view_shortcut = ED_SHORTCUT("canvas_item_editor/pan_view", TTR("Pan View"), KEY_SPACE);