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Merge pull request #103645 from stuartcarnie/fix_101696_pt_2
Metal: Use `p_set_index` when binding uniforms, to use correct data
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@@ -800,7 +800,7 @@ public:
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void bind_uniforms(MDShader *p_shader, MDCommandBuffer::RenderState &p_state, uint32_t p_set_index);
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void bind_uniforms(MDShader *p_shader, MDCommandBuffer::ComputeState &p_state, uint32_t p_set_index);
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BoundUniformSet &bound_uniform_set(MDShader *p_shader, id<MTLDevice> p_device, ResourceUsageMap &p_resource_usage);
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BoundUniformSet &bound_uniform_set(MDShader *p_shader, id<MTLDevice> p_device, ResourceUsageMap &p_resource_usage, uint32_t p_set_index);
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};
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class API_AVAILABLE(macos(11.0), ios(14.0), tvos(14.0)) MDPipeline {
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@@ -1063,7 +1063,7 @@ void MDUniformSet::bind_uniforms_argument_buffers(MDShader *p_shader, MDCommandB
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id<MTLRenderCommandEncoder> __unsafe_unretained enc = p_state.encoder;
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id<MTLDevice> __unsafe_unretained device = enc.device;
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BoundUniformSet &bus = bound_uniform_set(p_shader, device, p_state.resource_usage);
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BoundUniformSet &bus = bound_uniform_set(p_shader, device, p_state.resource_usage, p_set_index);
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// Set the buffer for the vertex stage.
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{
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@@ -1275,7 +1275,7 @@ void MDUniformSet::bind_uniforms_argument_buffers(MDShader *p_shader, MDCommandB
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id<MTLComputeCommandEncoder> enc = p_state.encoder;
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id<MTLDevice> device = enc.device;
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BoundUniformSet &bus = bound_uniform_set(p_shader, device, p_state.resource_usage);
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BoundUniformSet &bus = bound_uniform_set(p_shader, device, p_state.resource_usage, p_set_index);
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uint32_t const *offset = set_info.offsets.getptr(RDD::SHADER_STAGE_COMPUTE);
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if (offset) {
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@@ -1417,14 +1417,14 @@ void MDUniformSet::bind_uniforms(MDShader *p_shader, MDCommandBuffer::ComputeSta
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}
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}
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BoundUniformSet &MDUniformSet::bound_uniform_set(MDShader *p_shader, id<MTLDevice> p_device, ResourceUsageMap &p_resource_usage) {
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BoundUniformSet &MDUniformSet::bound_uniform_set(MDShader *p_shader, id<MTLDevice> p_device, ResourceUsageMap &p_resource_usage, uint32_t p_set_index) {
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BoundUniformSet *sus = bound_uniforms.getptr(p_shader);
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if (sus != nullptr) {
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sus->merge_into(p_resource_usage);
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return *sus;
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}
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UniformSet const &set = p_shader->sets[index];
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UniformSet const &set = p_shader->sets[p_set_index];
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HashMap<id<MTLResource>, StageResourceUsage> bound_resources;
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auto add_usage = [&bound_resources](id<MTLResource> __unsafe_unretained res, RDD::ShaderStage stage, MTLResourceUsage usage) {
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