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Merge pull request #113455 from bruvzg/ios_p
[iOS] Fix use of `godot_path`.
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@@ -718,7 +718,7 @@ Error ProjectSettings::_setup(const String &p_path, const String &p_main_pack, b
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// We need to test both possibilities as extensions for Linux binaries are optional
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// (so both 'mygame.bin' and 'mygame' should be able to find 'mygame.pck').
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#ifdef MACOS_ENABLED
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#if defined(MACOS_ENABLED) || defined(APPLE_EMBEDDED_ENABLED)
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if (!found) {
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// Attempt to load PCK from macOS .app bundle resources.
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found = _load_resource_pack(OS::get_singleton()->get_bundle_resource_dir().path_join(exec_basename + ".pck"), false, 0, true) || _load_resource_pack(OS::get_singleton()->get_bundle_resource_dir().path_join(exec_filename + ".pck"), false, 0, true);
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@@ -777,7 +777,7 @@ Error ProjectSettings::_setup(const String &p_path, const String &p_main_pack, b
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return err;
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}
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#ifdef MACOS_ENABLED
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#if defined(MACOS_ENABLED) || defined(APPLE_EMBEDDED_ENABLED)
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// Attempt to load project file from macOS .app bundle resources.
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resource_path = OS::get_singleton()->get_bundle_resource_dir();
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if (!resource_path.is_empty()) {
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