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Fix SceneTreeEditor::_update_tree() binding
(cherry picked from commit 20f48f0105)
This commit is contained in:
committed by
Rémi Verschelde
parent
dc1264af0a
commit
ec0085973f
@@ -1129,7 +1129,7 @@ void SceneTreeEditor::set_connecting_signal(bool p_enable) {
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void SceneTreeEditor::_bind_methods() {
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ClassDB::bind_method("_tree_changed", &SceneTreeEditor::_tree_changed);
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ClassDB::bind_method("_update_tree", &SceneTreeEditor::_update_tree);
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ClassDB::bind_method(D_METHOD("_update_tree", "scroll_to_selected"), &SceneTreeEditor::_update_tree, DEFVAL(false));
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ClassDB::bind_method("_node_removed", &SceneTreeEditor::_node_removed);
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ClassDB::bind_method("_node_renamed", &SceneTreeEditor::_node_renamed);
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ClassDB::bind_method("_selected_changed", &SceneTreeEditor::_selected_changed);
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