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mirror of https://github.com/godotengine/godot.git synced 2025-11-12 13:20:55 +00:00

Allow actions to provide an analog value

This commit is contained in:
Gilles Roudiere
2018-02-21 22:06:34 +01:00
parent 93ae37f118
commit ebfa731012
12 changed files with 274 additions and 126 deletions

View File

@@ -41,9 +41,10 @@ void InputMap::_bind_methods() {
ClassDB::bind_method(D_METHOD("has_action", "action"), &InputMap::has_action);
ClassDB::bind_method(D_METHOD("get_actions"), &InputMap::_get_actions);
ClassDB::bind_method(D_METHOD("add_action", "action"), &InputMap::add_action);
ClassDB::bind_method(D_METHOD("add_action", "action", "deadzone"), &InputMap::add_action, DEFVAL(0.5f));
ClassDB::bind_method(D_METHOD("erase_action", "action"), &InputMap::erase_action);
ClassDB::bind_method(D_METHOD("action_set_deadzone", "deadzone"), &InputMap::action_set_deadzone);
ClassDB::bind_method(D_METHOD("action_add_event", "action", "event"), &InputMap::action_add_event);
ClassDB::bind_method(D_METHOD("action_has_event", "action", "event"), &InputMap::action_has_event);
ClassDB::bind_method(D_METHOD("action_erase_event", "action", "event"), &InputMap::action_erase_event);
@@ -52,12 +53,13 @@ void InputMap::_bind_methods() {
ClassDB::bind_method(D_METHOD("load_from_globals"), &InputMap::load_from_globals);
}
void InputMap::add_action(const StringName &p_action) {
void InputMap::add_action(const StringName &p_action, float p_deadzone) {
ERR_FAIL_COND(input_map.has(p_action));
input_map[p_action] = Action();
static int last_id = 1;
input_map[p_action].id = last_id;
input_map[p_action].deadzone = p_deadzone;
last_id++;
}
@@ -96,9 +98,9 @@ List<StringName> InputMap::get_actions() const {
return actions;
}
List<Ref<InputEvent> >::Element *InputMap::_find_event(List<Ref<InputEvent> > &p_list, const Ref<InputEvent> &p_event, bool p_action_test) const {
List<Ref<InputEvent> >::Element *InputMap::_find_event(Action p_action, const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength) const {
for (List<Ref<InputEvent> >::Element *E = p_list.front(); E; E = E->next()) {
for (List<Ref<InputEvent> >::Element *E = p_action.inputs.front(); E; E = E->next()) {
const Ref<InputEvent> e = E->get();
@@ -106,9 +108,11 @@ List<Ref<InputEvent> >::Element *InputMap::_find_event(List<Ref<InputEvent> > &p
// continue;
int device = e->get_device();
if (device == ALL_DEVICES || device == p_event->get_device())
if (e->action_match(p_event))
if (device == ALL_DEVICES || device == p_event->get_device()) {
if (e->action_match(p_event, p_pressed, p_strength, p_action.deadzone)) {
return E;
}
}
}
return NULL;
@@ -119,11 +123,18 @@ bool InputMap::has_action(const StringName &p_action) const {
return input_map.has(p_action);
}
void InputMap::action_set_deadzone(const StringName &p_action, float p_deadzone) {
ERR_FAIL_COND(!input_map.has(p_action));
input_map[p_action].deadzone = p_deadzone;
}
void InputMap::action_add_event(const StringName &p_action, const Ref<InputEvent> &p_event) {
ERR_FAIL_COND(p_event.is_null());
ERR_FAIL_COND(!input_map.has(p_action));
if (_find_event(input_map[p_action].inputs, p_event))
if (_find_event(input_map[p_action], p_event))
return; //already gots
input_map[p_action].inputs.push_back(p_event);
@@ -132,14 +143,14 @@ void InputMap::action_add_event(const StringName &p_action, const Ref<InputEvent
bool InputMap::action_has_event(const StringName &p_action, const Ref<InputEvent> &p_event) {
ERR_FAIL_COND_V(!input_map.has(p_action), false);
return (_find_event(input_map[p_action].inputs, p_event) != NULL);
return (_find_event(input_map[p_action], p_event) != NULL);
}
void InputMap::action_erase_event(const StringName &p_action, const Ref<InputEvent> &p_event) {
ERR_FAIL_COND(!input_map.has(p_action));
List<Ref<InputEvent> >::Element *E = _find_event(input_map[p_action].inputs, p_event);
List<Ref<InputEvent> >::Element *E = _find_event(input_map[p_action], p_event);
if (E)
input_map[p_action].inputs.erase(E);
}
@@ -168,19 +179,33 @@ const List<Ref<InputEvent> > *InputMap::get_action_list(const StringName &p_acti
}
bool InputMap::event_is_action(const Ref<InputEvent> &p_event, const StringName &p_action) const {
return event_get_action_status(p_event, p_action);
}
bool InputMap::event_get_action_status(const Ref<InputEvent> &p_event, const StringName &p_action, bool *p_pressed, float *p_strength) const {
Map<StringName, Action>::Element *E = input_map.find(p_action);
if (!E) {
ERR_EXPLAIN("Request for nonexistent InputMap action: " + String(p_action));
ERR_FAIL_COND_V(!E, false);
}
Ref<InputEventAction> iea = p_event;
if (iea.is_valid()) {
return iea->get_action() == p_action;
Ref<InputEventAction> input_event_action = p_event;
if (input_event_action.is_valid()) {
return input_event_action->get_action() == p_action;
}
return _find_event(E->get().inputs, p_event, true) != NULL;
bool pressed;
float strength;
List<Ref<InputEvent> >::Element *event = _find_event(E->get(), p_event, &pressed, &strength);
if (event != NULL) {
if (p_pressed != NULL)
*p_pressed = pressed;
if (p_strength != NULL)
*p_strength = strength;
return true;
} else {
return false;
}
}
const Map<StringName, InputMap::Action> &InputMap::get_action_map() const {
@@ -202,16 +227,16 @@ void InputMap::load_from_globals() {
String name = pi.name.substr(pi.name.find("/") + 1, pi.name.length());
add_action(name);
Dictionary action = ProjectSettings::get_singleton()->get(pi.name);
float deadzone = action.has("deadzone") ? (float)action["deadzone"] : 0.5f;
Array events = action["events"];
Array va = ProjectSettings::get_singleton()->get(pi.name);
for (int i = 0; i < va.size(); i++) {
Ref<InputEvent> ie = va[i];
if (ie.is_null())
add_action(name, deadzone);
for (int i = 0; i < events.size(); i++) {
Ref<InputEvent> event = events[i];
if (event.is_null())
continue;
action_add_event(name, ie);
action_add_event(name, event);
}
}
}