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Allow actions to provide an analog value
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@@ -41,9 +41,10 @@ void InputMap::_bind_methods() {
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ClassDB::bind_method(D_METHOD("has_action", "action"), &InputMap::has_action);
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ClassDB::bind_method(D_METHOD("get_actions"), &InputMap::_get_actions);
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ClassDB::bind_method(D_METHOD("add_action", "action"), &InputMap::add_action);
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ClassDB::bind_method(D_METHOD("add_action", "action", "deadzone"), &InputMap::add_action, DEFVAL(0.5f));
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ClassDB::bind_method(D_METHOD("erase_action", "action"), &InputMap::erase_action);
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ClassDB::bind_method(D_METHOD("action_set_deadzone", "deadzone"), &InputMap::action_set_deadzone);
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ClassDB::bind_method(D_METHOD("action_add_event", "action", "event"), &InputMap::action_add_event);
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ClassDB::bind_method(D_METHOD("action_has_event", "action", "event"), &InputMap::action_has_event);
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ClassDB::bind_method(D_METHOD("action_erase_event", "action", "event"), &InputMap::action_erase_event);
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@@ -52,12 +53,13 @@ void InputMap::_bind_methods() {
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ClassDB::bind_method(D_METHOD("load_from_globals"), &InputMap::load_from_globals);
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}
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void InputMap::add_action(const StringName &p_action) {
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void InputMap::add_action(const StringName &p_action, float p_deadzone) {
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ERR_FAIL_COND(input_map.has(p_action));
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input_map[p_action] = Action();
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static int last_id = 1;
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input_map[p_action].id = last_id;
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input_map[p_action].deadzone = p_deadzone;
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last_id++;
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}
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@@ -96,9 +98,9 @@ List<StringName> InputMap::get_actions() const {
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return actions;
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}
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List<Ref<InputEvent> >::Element *InputMap::_find_event(List<Ref<InputEvent> > &p_list, const Ref<InputEvent> &p_event, bool p_action_test) const {
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List<Ref<InputEvent> >::Element *InputMap::_find_event(Action p_action, const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength) const {
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for (List<Ref<InputEvent> >::Element *E = p_list.front(); E; E = E->next()) {
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for (List<Ref<InputEvent> >::Element *E = p_action.inputs.front(); E; E = E->next()) {
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const Ref<InputEvent> e = E->get();
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@@ -106,9 +108,11 @@ List<Ref<InputEvent> >::Element *InputMap::_find_event(List<Ref<InputEvent> > &p
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// continue;
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int device = e->get_device();
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if (device == ALL_DEVICES || device == p_event->get_device())
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if (e->action_match(p_event))
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if (device == ALL_DEVICES || device == p_event->get_device()) {
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if (e->action_match(p_event, p_pressed, p_strength, p_action.deadzone)) {
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return E;
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}
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}
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}
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return NULL;
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@@ -119,11 +123,18 @@ bool InputMap::has_action(const StringName &p_action) const {
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return input_map.has(p_action);
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}
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void InputMap::action_set_deadzone(const StringName &p_action, float p_deadzone) {
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ERR_FAIL_COND(!input_map.has(p_action));
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input_map[p_action].deadzone = p_deadzone;
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}
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void InputMap::action_add_event(const StringName &p_action, const Ref<InputEvent> &p_event) {
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ERR_FAIL_COND(p_event.is_null());
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ERR_FAIL_COND(!input_map.has(p_action));
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if (_find_event(input_map[p_action].inputs, p_event))
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if (_find_event(input_map[p_action], p_event))
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return; //already gots
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input_map[p_action].inputs.push_back(p_event);
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@@ -132,14 +143,14 @@ void InputMap::action_add_event(const StringName &p_action, const Ref<InputEvent
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bool InputMap::action_has_event(const StringName &p_action, const Ref<InputEvent> &p_event) {
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ERR_FAIL_COND_V(!input_map.has(p_action), false);
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return (_find_event(input_map[p_action].inputs, p_event) != NULL);
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return (_find_event(input_map[p_action], p_event) != NULL);
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}
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void InputMap::action_erase_event(const StringName &p_action, const Ref<InputEvent> &p_event) {
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ERR_FAIL_COND(!input_map.has(p_action));
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List<Ref<InputEvent> >::Element *E = _find_event(input_map[p_action].inputs, p_event);
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List<Ref<InputEvent> >::Element *E = _find_event(input_map[p_action], p_event);
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if (E)
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input_map[p_action].inputs.erase(E);
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}
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@@ -168,19 +179,33 @@ const List<Ref<InputEvent> > *InputMap::get_action_list(const StringName &p_acti
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}
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bool InputMap::event_is_action(const Ref<InputEvent> &p_event, const StringName &p_action) const {
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return event_get_action_status(p_event, p_action);
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}
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bool InputMap::event_get_action_status(const Ref<InputEvent> &p_event, const StringName &p_action, bool *p_pressed, float *p_strength) const {
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Map<StringName, Action>::Element *E = input_map.find(p_action);
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if (!E) {
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ERR_EXPLAIN("Request for nonexistent InputMap action: " + String(p_action));
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ERR_FAIL_COND_V(!E, false);
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}
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Ref<InputEventAction> iea = p_event;
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if (iea.is_valid()) {
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return iea->get_action() == p_action;
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Ref<InputEventAction> input_event_action = p_event;
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if (input_event_action.is_valid()) {
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return input_event_action->get_action() == p_action;
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}
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return _find_event(E->get().inputs, p_event, true) != NULL;
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bool pressed;
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float strength;
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List<Ref<InputEvent> >::Element *event = _find_event(E->get(), p_event, &pressed, &strength);
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if (event != NULL) {
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if (p_pressed != NULL)
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*p_pressed = pressed;
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if (p_strength != NULL)
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*p_strength = strength;
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return true;
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} else {
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return false;
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}
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}
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const Map<StringName, InputMap::Action> &InputMap::get_action_map() const {
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@@ -202,16 +227,16 @@ void InputMap::load_from_globals() {
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String name = pi.name.substr(pi.name.find("/") + 1, pi.name.length());
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add_action(name);
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Dictionary action = ProjectSettings::get_singleton()->get(pi.name);
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float deadzone = action.has("deadzone") ? (float)action["deadzone"] : 0.5f;
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Array events = action["events"];
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Array va = ProjectSettings::get_singleton()->get(pi.name);
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for (int i = 0; i < va.size(); i++) {
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Ref<InputEvent> ie = va[i];
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if (ie.is_null())
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add_action(name, deadzone);
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for (int i = 0; i < events.size(); i++) {
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Ref<InputEvent> event = events[i];
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if (event.is_null())
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continue;
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action_add_event(name, ie);
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action_add_event(name, event);
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}
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}
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}
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