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Fix reflection probe
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@@ -462,8 +462,8 @@ private:
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uint32_t mask;
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float ambient[3]; // ambient color,
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float intensity;
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bool exterior;
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bool box_project;
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uint32_t exterior;
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uint32_t box_project;
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uint32_t ambient_mode;
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uint32_t pad;
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float local_matrix[16]; // up to here for spot and omni, rest is for directional
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