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GDScript: Support % in shorthand for get_node

The `%` is used in scene unique nodes. Now `%` can also be used instead
of `$` for the shorthand, besides being allowed generally anywhere in
the path as the prefix for a node name.
This commit is contained in:
George Marques
2022-05-26 12:56:39 -03:00
parent d81c5eab8c
commit eba3e0a9fc
11 changed files with 182 additions and 80 deletions

View File

@@ -749,8 +749,10 @@ public:
};
struct GetNodeNode : public ExpressionNode {
LiteralNode *string = nullptr;
Vector<IdentifierNode *> chain;
String full_path;
#ifdef DEBUG_ENABLED
bool use_dollar = true;
#endif
GetNodeNode() {
type = GET_NODE;