1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-05 12:10:55 +00:00

GDScript: Support % in shorthand for get_node

The `%` is used in scene unique nodes. Now `%` can also be used instead
of `$` for the shorthand, besides being allowed generally anywhere in
the path as the prefix for a node name.
This commit is contained in:
George Marques
2022-05-26 12:56:39 -03:00
parent d81c5eab8c
commit eba3e0a9fc
11 changed files with 182 additions and 80 deletions

View File

@@ -387,9 +387,9 @@ Dictionary GDScriptSyntaxHighlighter::_get_line_syntax_highlighting_impl(int p_l
in_member_variable = false;
}
if (!in_node_path && in_region == -1 && str[j] == '$') {
if (!in_node_path && in_region == -1 && (str[j] == '$' || str[j] == '%')) {
in_node_path = true;
} else if (in_region != -1 || (is_a_symbol && str[j] != '/')) {
} else if (in_region != -1 || (is_a_symbol && str[j] != '/' && str[j] != '%')) {
in_node_path = false;
}