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GDScript: Support % in shorthand for get_node
The `%` is used in scene unique nodes. Now `%` can also be used instead of `$` for the shorthand, besides being allowed generally anywhere in the path as the prefix for a node name.
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@@ -1568,9 +1568,11 @@ void ScriptTextEditor::drop_data_fw(const Point2 &p_point, const Variant &p_data
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continue;
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}
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bool is_unique = false;
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String path;
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if (node->is_unique_name_in_owner()) {
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path = "%" + node->get_name();
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path = node->get_name();
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is_unique = true;
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} else {
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path = sn->get_path_to(node);
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}
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@@ -1583,9 +1585,9 @@ void ScriptTextEditor::drop_data_fw(const Point2 &p_point, const Variant &p_data
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String variable_name = String(node->get_name()).camelcase_to_underscore(true).validate_identifier();
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if (use_type) {
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text_to_drop += vformat("@onready var %s: %s = $%s\n", variable_name, node->get_class_name(), path);
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text_to_drop += vformat("@onready var %s: %s = %s%s\n", variable_name, node->get_class_name(), is_unique ? "%" : "$", path);
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} else {
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text_to_drop += vformat("@onready var %s = $%s\n", variable_name, path);
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text_to_drop += vformat("@onready var %s = %s%s\n", variable_name, is_unique ? "%" : "$", path);
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}
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}
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} else {
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@@ -1600,19 +1602,22 @@ void ScriptTextEditor::drop_data_fw(const Point2 &p_point, const Variant &p_data
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continue;
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}
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bool is_unique = false;
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String path;
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if (node->is_unique_name_in_owner()) {
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path = "%" + node->get_name();
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path = node->get_name();
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is_unique = true;
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} else {
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path = sn->get_path_to(node);
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}
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for (const String &segment : path.split("/")) {
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if (!segment.is_valid_identifier()) {
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path = path.c_escape().quote(quote_style);
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break;
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}
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}
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text_to_drop += "$" + path;
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text_to_drop += (is_unique ? "%" : "$") + path;
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}
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}
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