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mirror of https://github.com/godotengine/godot.git synced 2025-11-11 13:10:58 +00:00

Fix typos with codespell

Using codespell 2.0.0.

Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
curvelinear
dof
doubleclick
fave
findn
GIRD
leapyear
lod
merchantibility
nd
numer
ois
ony
que
seeked
synching
te
uint
unselect
webp
EOF

$ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"
$ git diff // undo unwanted changes
```
This commit is contained in:
Rémi Verschelde
2021-05-20 12:47:34 +02:00
parent 65ba193ae8
commit eb78f80f03
29 changed files with 34 additions and 34 deletions

View File

@@ -736,7 +736,7 @@ void VisualServerScene::instance_set_visible(RID p_instance, bool p_visible) {
instance->visible = p_visible;
// give the opportunity for the spatial paritioning scene to use a special implementation of visibility
// give the opportunity for the spatial partitioning scene to use a special implementation of visibility
// for efficiency (supported in BVH but not octree)
// slightly bug prone optimization here - we want to avoid doing a collision check twice