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Fix typos with codespell
Using codespell 2.0.0. Method: ``` $ cat > ../godot-word-whitelist.txt << EOF ang curvelinear dof doubleclick fave findn GIRD leapyear lod merchantibility nd numer ois ony que seeked synching te uint unselect webp EOF $ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po" $ git diff // undo unwanted changes ```
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@@ -736,7 +736,7 @@ void VisualServerScene::instance_set_visible(RID p_instance, bool p_visible) {
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instance->visible = p_visible;
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// give the opportunity for the spatial paritioning scene to use a special implementation of visibility
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// give the opportunity for the spatial partitioning scene to use a special implementation of visibility
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// for efficiency (supported in BVH but not octree)
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// slightly bug prone optimization here - we want to avoid doing a collision check twice
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