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Portal occlusion culling
Adds support for occlusion culling via rooms and portals.
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@@ -781,6 +781,7 @@ public:
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void set_over_gizmo_handle(int idx) { over_gizmo_handle = idx; }
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void set_can_preview(Camera *p_preview);
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void set_message(String p_message, float p_time = 5);
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SpatialEditorViewport *get_editor_viewport(int p_idx) {
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ERR_FAIL_INDEX_V(p_idx, static_cast<int>(VIEWPORTS_COUNT), nullptr);
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