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Portal occlusion culling
Adds support for occlusion culling via rooms and portals.
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@@ -142,6 +142,7 @@
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#include "editor/plugins/physical_bone_plugin.h"
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#include "editor/plugins/polygon_2d_editor_plugin.h"
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#include "editor/plugins/resource_preloader_editor_plugin.h"
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#include "editor/plugins/room_manager_editor_plugin.h"
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#include "editor/plugins/root_motion_editor_plugin.h"
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#include "editor/plugins/script_editor_plugin.h"
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#include "editor/plugins/script_text_editor.h"
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@@ -6798,6 +6799,8 @@ EditorNode::EditorNode() {
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add_editor_plugin(memnew(Particles2DEditorPlugin(this)));
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add_editor_plugin(memnew(GIProbeEditorPlugin(this)));
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add_editor_plugin(memnew(BakedLightmapEditorPlugin(this)));
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add_editor_plugin(memnew(RoomManagerEditorPlugin(this)));
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add_editor_plugin(memnew(RoomEditorPlugin(this)));
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add_editor_plugin(memnew(Path2DEditorPlugin(this)));
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add_editor_plugin(memnew(PathEditorPlugin(this)));
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add_editor_plugin(memnew(Line2DEditorPlugin(this)));
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