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Fix "ortogonal" -> "orthogonal" typo in rasterizer code
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@@ -30,9 +30,9 @@
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#include "renderer_scene_render.h"
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void RendererSceneRender::CameraData::set_camera(const Transform3D p_transform, const CameraMatrix p_projection, bool p_is_ortogonal, bool p_vaspect) {
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void RendererSceneRender::CameraData::set_camera(const Transform3D p_transform, const CameraMatrix p_projection, bool p_is_orthogonal, bool p_vaspect) {
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view_count = 1;
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is_ortogonal = p_is_ortogonal;
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is_orthogonal = p_is_orthogonal;
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vaspect = p_vaspect;
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main_transform = p_transform;
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@@ -42,11 +42,11 @@ void RendererSceneRender::CameraData::set_camera(const Transform3D p_transform,
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view_projection[0] = p_projection;
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}
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void RendererSceneRender::CameraData::set_multiview_camera(uint32_t p_view_count, const Transform3D *p_transforms, const CameraMatrix *p_projections, bool p_is_ortogonal, bool p_vaspect) {
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void RendererSceneRender::CameraData::set_multiview_camera(uint32_t p_view_count, const Transform3D *p_transforms, const CameraMatrix *p_projections, bool p_is_orthogonal, bool p_vaspect) {
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ERR_FAIL_COND_MSG(p_view_count != 2, "Incorrect view count for stereoscopic view");
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view_count = p_view_count;
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is_ortogonal = p_is_ortogonal;
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is_orthogonal = p_is_orthogonal;
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vaspect = p_vaspect;
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Vector<Plane> planes[2];
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