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Fix "ortogonal" -> "orthogonal" typo in rasterizer code

This commit is contained in:
Hugo Locurcio
2022-04-26 21:49:44 +02:00
parent fce210c6e8
commit eb497bbaa7
12 changed files with 35 additions and 35 deletions

View File

@@ -30,9 +30,9 @@
#include "renderer_scene_render.h"
void RendererSceneRender::CameraData::set_camera(const Transform3D p_transform, const CameraMatrix p_projection, bool p_is_ortogonal, bool p_vaspect) {
void RendererSceneRender::CameraData::set_camera(const Transform3D p_transform, const CameraMatrix p_projection, bool p_is_orthogonal, bool p_vaspect) {
view_count = 1;
is_ortogonal = p_is_ortogonal;
is_orthogonal = p_is_orthogonal;
vaspect = p_vaspect;
main_transform = p_transform;
@@ -42,11 +42,11 @@ void RendererSceneRender::CameraData::set_camera(const Transform3D p_transform,
view_projection[0] = p_projection;
}
void RendererSceneRender::CameraData::set_multiview_camera(uint32_t p_view_count, const Transform3D *p_transforms, const CameraMatrix *p_projections, bool p_is_ortogonal, bool p_vaspect) {
void RendererSceneRender::CameraData::set_multiview_camera(uint32_t p_view_count, const Transform3D *p_transforms, const CameraMatrix *p_projections, bool p_is_orthogonal, bool p_vaspect) {
ERR_FAIL_COND_MSG(p_view_count != 2, "Incorrect view count for stereoscopic view");
view_count = p_view_count;
is_ortogonal = p_is_ortogonal;
is_orthogonal = p_is_orthogonal;
vaspect = p_vaspect;
Vector<Plane> planes[2];