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Add static Vulkan loader.
Initial Vulkan support for Windows. Initial Vulkan support for macOS.
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@@ -678,7 +678,9 @@ void VisualServerViewport::viewport_set_msaa(RID p_viewport, VS::ViewportMSAA p_
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Viewport *viewport = viewport_owner.getornull(p_viewport);
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ERR_FAIL_COND(!viewport);
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#ifndef _MSC_VER
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#warning this will no longer go in the render target, but in the 3D view
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#endif
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//VSG::storage->render_target_set_msaa(viewport->render_target, p_msaa);
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}
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