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Add static Vulkan loader.
Initial Vulkan support for Windows. Initial Vulkan support for macOS.
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@@ -111,6 +111,9 @@ opts.Add('p', "Platform (alias for 'platform')", '')
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opts.Add('platform', "Target platform (%s)" % ('|'.join(platform_list), ), '')
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opts.Add(EnumVariable('target', "Compilation target", 'debug', ('debug', 'release_debug', 'release')))
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opts.Add(EnumVariable('optimize', "Optimization type", 'speed', ('speed', 'size')))
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opts.Add(EnumVariable('renderer', "Renderer type", 'vulkan', ('vulkan', 'opengl')))
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opts.Add(BoolVariable('tools', "Build the tools (a.k.a. the Godot editor)", True))
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opts.Add(BoolVariable('use_lto', 'Use link-time optimization', False))
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opts.Add(BoolVariable('use_precise_math_checks', 'Math checks use very precise epsilon (useful to debug the engine)', False))
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@@ -154,6 +157,7 @@ opts.Add(BoolVariable('builtin_pcre2_with_jit', "Use JIT compiler for the built-
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opts.Add(BoolVariable('builtin_recast', "Use the built-in Recast library", True))
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opts.Add(BoolVariable('builtin_rvo2', "Use the built-in RVO2 library", True))
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opts.Add(BoolVariable('builtin_squish', "Use the built-in squish library", True))
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opts.Add(BoolVariable('builtin_vulkan_loader', "Use the built-in Vulkan loader library", True))
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opts.Add(BoolVariable('builtin_xatlas', "Use the built-in xatlas library", True))
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opts.Add(BoolVariable('builtin_zlib', "Use the built-in zlib library", True))
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opts.Add(BoolVariable('builtin_zstd', "Use the built-in Zstd library", True))
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