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Added system for GDScript warnings
- Count and panel per script. - Ability to disable warnings per script using special comments. - Ability to disable warnings globally using Project Settings. - Option to treat enabled warnings as errors.
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@@ -116,11 +116,24 @@ void GDScriptLanguage::make_template(const String &p_class_name, const String &p
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p_script->set_source_code(src);
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}
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bool GDScriptLanguage::validate(const String &p_script, int &r_line_error, int &r_col_error, String &r_test_error, const String &p_path, List<String> *r_functions, Set<int> *r_safe_lines) const {
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bool GDScriptLanguage::validate(const String &p_script, int &r_line_error, int &r_col_error, String &r_test_error, const String &p_path, List<String> *r_functions, List<ScriptLanguage::Warning> *r_warnings, Set<int> *r_safe_lines) const {
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GDScriptParser parser;
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Error err = parser.parse(p_script, p_path.get_base_dir(), true, p_path, false, r_safe_lines);
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#ifdef DEBUG_ENABLED
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if (r_warnings) {
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for (const List<GDScriptWarning>::Element *E = parser.get_warnings().front(); E; E = E->next()) {
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const GDScriptWarning &warn = E->get();
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ScriptLanguage::Warning w;
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w.line = warn.line;
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w.code = (int)warn.code;
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w.string_code = GDScriptWarning::get_name_from_code(warn.code);
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w.message = warn.get_message();
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r_warnings->push_back(w);
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}
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}
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#endif
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if (err) {
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r_line_error = parser.get_error_line();
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r_col_error = parser.get_error_column();
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