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Make TextureRegion grid settings occupy less space, closes #12679
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@@ -846,7 +846,8 @@ TextureRegionEditor::TextureRegionEditor(EditorNode *p_editor) {
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p->set_item_checked(0, true);
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p->set_item_checked(0, true);
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p->connect("id_pressed", this, "_set_snap_mode");
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p->connect("id_pressed", this, "_set_snap_mode");
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hb_grid = memnew(HBoxContainer);
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hb_grid = memnew(HBoxContainer);
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hb_tools->add_child(hb_grid);
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//hb_tools->add_child(hb_grid);
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main_vb->add_child(hb_grid);
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hb_grid->add_child(memnew(VSeparator));
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hb_grid->add_child(memnew(VSeparator));
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hb_grid->add_child(memnew(Label(TTR("Offset:"))));
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hb_grid->add_child(memnew(Label(TTR("Offset:"))));
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