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Make sure restoring opened scenes happens after scanning is done.
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@@ -291,6 +291,8 @@ void EditorNode::_notification(int p_what) {
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get_tree()->get_root()->set_as_audio_listener_2d(false);
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get_tree()->set_auto_accept_quit(false);
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get_tree()->connect("files_dropped", this, "_dropped_files");
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/* DO NOT LOAD SCENES HERE, WAIT FOR FILE SCANNING AND REIMPORT TO COMPLETE */
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}
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if (p_what == NOTIFICATION_EXIT_TREE) {
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@@ -305,7 +307,8 @@ void EditorNode::_notification(int p_what) {
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_editor_select(EDITOR_3D);
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_update_debug_options();
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_load_docks();
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/* DO NOT LOAD SCENES HERE, WAIT FOR FILE SCANNING AND REIMPORT TO COMPLETE */
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}
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if (p_what == MainLoop::NOTIFICATION_WM_FOCUS_IN) {
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@@ -528,6 +531,8 @@ void EditorNode::_sources_changed(bool p_exist) {
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if (waiting_for_first_scan) {
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_load_docks();
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if (defer_load_scene != "") {
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load_scene(defer_load_scene);
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