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Make sure restoring opened scenes happens after scanning is done.

This commit is contained in:
Juan Linietsky
2019-02-27 11:00:11 -03:00
parent 36de6c1e3c
commit eb2b9b88a9

View File

@@ -291,6 +291,8 @@ void EditorNode::_notification(int p_what) {
get_tree()->get_root()->set_as_audio_listener_2d(false);
get_tree()->set_auto_accept_quit(false);
get_tree()->connect("files_dropped", this, "_dropped_files");
/* DO NOT LOAD SCENES HERE, WAIT FOR FILE SCANNING AND REIMPORT TO COMPLETE */
}
if (p_what == NOTIFICATION_EXIT_TREE) {
@@ -305,7 +307,8 @@ void EditorNode::_notification(int p_what) {
_editor_select(EDITOR_3D);
_update_debug_options();
_load_docks();
/* DO NOT LOAD SCENES HERE, WAIT FOR FILE SCANNING AND REIMPORT TO COMPLETE */
}
if (p_what == MainLoop::NOTIFICATION_WM_FOCUS_IN) {
@@ -528,6 +531,8 @@ void EditorNode::_sources_changed(bool p_exist) {
if (waiting_for_first_scan) {
_load_docks();
if (defer_load_scene != "") {
load_scene(defer_load_scene);