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mirror of https://github.com/godotengine/godot.git synced 2025-11-11 13:10:58 +00:00

Update gamepad button/axis names to match 4.0

This commit is contained in:
Hugo Locurcio
2023-06-26 09:46:02 +02:00
parent f9ae38d87c
commit eb2518f462

View File

@@ -44,23 +44,23 @@
ProjectSettingsEditor *ProjectSettingsEditor::singleton = nullptr; ProjectSettingsEditor *ProjectSettingsEditor::singleton = nullptr;
static const char *_button_names[JOY_BUTTON_MAX] = { static const char *_button_names[JOY_BUTTON_MAX] = {
"DualShock Cross, Xbox A, Nintendo B", "Bottom Action, Sony Cross, Xbox A, Nintendo B",
"DualShock Circle, Xbox B, Nintendo A", "Right Action, Sony Circle, Xbox B, Nintendo A",
"DualShock Square, Xbox X, Nintendo Y", "Left Action, Sony Square, Xbox X, Nintendo Y",
"DualShock Triangle, Xbox Y, Nintendo X", "Top Action, Sony Triangle, Xbox Y, Nintendo X",
"L, L1", "Left Shoulder, Sony L1, Xbox LB",
"R, R1", "Right Shoulder, Sony R1, Xbox RB",
"L2", "Left Trigger, Sony L2, Xbox LT",
"R2", "Right Trigger, Sony R2, Xbox RT",
"L3", "Left Stick, Sony L3, Xbox L/LS",
"R3", "Right Stick, Sony R3, Xbox R/RS",
"Select, DualShock Share, Nintendo -", "Back, Sony Select, Xbox Back, Nintendo -",
"Start, DualShock Options, Nintendo +", "Start, Xbox Menu, Nintendo +",
"D-Pad Up", "D-pad Up",
"D-Pad Down", "D-pad Down",
"D-Pad Left", "D-pad Left",
"D-Pad Right", "D-pad Right",
"Home, DualShock PS, Guide", "Guide, Sony PS, Xbox Home",
"Xbox Share, PS5 Microphone, Nintendo Capture", "Xbox Share, PS5 Microphone, Nintendo Capture",
"Xbox Paddle 1", "Xbox Paddle 1",
"Xbox Paddle 2", "Xbox Paddle 2",
@@ -79,8 +79,8 @@ static const char *_axis_names[JOY_AXIS_MAX * 2] = {
" (Right Stick Up)", " (Right Stick Up)",
" (Right Stick Down)", " (Right Stick Down)",
"", "", "", "", "", "", "", "",
"", " (L2)", "", " (Left Trigger, Sony L2, Xbox LT)",
"", " (R2)" "", " (Right Trigger, Sony R2, Xbox RT)"
}; };
void ProjectSettingsEditor::_unhandled_input(const Ref<InputEvent> &p_event) { void ProjectSettingsEditor::_unhandled_input(const Ref<InputEvent> &p_event) {