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mirror of https://github.com/godotengine/godot.git synced 2025-11-06 12:20:30 +00:00

Optmized data sent during RPC and RSet calls.

- Now is sent the method ID rather the full function name.
- The passed IDs (Node and Method) are compressed so to use less possible space.
- The variant (INT and BOOL) is now encoded and compressed so to use much less data.
- Optimized RPCMode retrieval for GDScript functions.
- Added checksum to assert the methods are the same across peers.

This work has been kindly sponsored by IMVU.
This commit is contained in:
Andrea Catania
2020-02-12 11:51:50 +01:00
parent 70dd7f4e1a
commit eb07e87981
19 changed files with 1580 additions and 292 deletions

View File

@@ -54,6 +54,7 @@ struct NativeScriptDesc {
godot_instance_method method;
MethodInfo info;
int rpc_mode;
uint16_t rpc_method_id;
String documentation;
};
struct Property {
@@ -62,6 +63,7 @@ struct NativeScriptDesc {
PropertyInfo info;
Variant default_value;
int rset_mode;
uint16_t rset_property_id;
String documentation;
};
@@ -70,7 +72,9 @@ struct NativeScriptDesc {
String documentation;
};
uint16_t rpc_count;
Map<StringName, Method> methods;
uint16_t rset_count;
OrderedHashMap<StringName, Property> properties;
Map<StringName, Signal> signals_; // QtCreator doesn't like the name signals
StringName base;
@@ -86,7 +90,9 @@ struct NativeScriptDesc {
bool is_tool;
inline NativeScriptDesc() :
rpc_count(0),
methods(),
rset_count(0),
properties(),
signals_(),
base(),
@@ -174,6 +180,18 @@ public:
virtual void get_script_method_list(List<MethodInfo> *p_list) const;
virtual void get_script_property_list(List<PropertyInfo> *p_list) const;
virtual Vector<ScriptNetData> get_rpc_methods() const;
virtual uint16_t get_rpc_method_id(const StringName &p_method) const;
virtual StringName get_rpc_method(uint16_t p_id) const;
virtual MultiplayerAPI::RPCMode get_rpc_mode_by_id(uint16_t p_id) const;
virtual MultiplayerAPI::RPCMode get_rpc_mode(const StringName &p_method) const;
virtual Vector<ScriptNetData> get_rset_properties() const;
virtual uint16_t get_rset_property_id(const StringName &p_variable) const;
virtual StringName get_rset_property(uint16_t p_id) const;
virtual MultiplayerAPI::RPCMode get_rset_mode_by_id(uint16_t p_id) const;
virtual MultiplayerAPI::RPCMode get_rset_mode(const StringName &p_variable) const;
String get_class_documentation() const;
String get_method_documentation(const StringName &p_method) const;
String get_signal_documentation(const StringName &p_signal_name) const;
@@ -210,8 +228,19 @@ public:
virtual void notification(int p_notification);
String to_string(bool *r_valid);
virtual Ref<Script> get_script() const;
virtual Vector<ScriptNetData> get_rpc_methods() const;
virtual uint16_t get_rpc_method_id(const StringName &p_method) const;
virtual StringName get_rpc_method(uint16_t p_id) const;
virtual MultiplayerAPI::RPCMode get_rpc_mode_by_id(uint16_t p_id) const;
virtual MultiplayerAPI::RPCMode get_rpc_mode(const StringName &p_method) const;
virtual Vector<ScriptNetData> get_rset_properties() const;
virtual uint16_t get_rset_property_id(const StringName &p_variable) const;
virtual StringName get_rset_property(uint16_t p_id) const;
virtual MultiplayerAPI::RPCMode get_rset_mode_by_id(uint16_t p_id) const;
virtual MultiplayerAPI::RPCMode get_rset_mode(const StringName &p_variable) const;
virtual ScriptLanguage *get_language();
virtual void call_multilevel(const StringName &p_method, const Variant **p_args, int p_argcount);