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[SpriteFramesEditor] Decompress texture before auto slicing sprite sheet.
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@@ -544,7 +544,11 @@ bool SpriteFramesEditor::_matches_background_color(const Color &p_background_col
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Size2i SpriteFramesEditor::_estimate_sprite_sheet_size(const Ref<Texture2D> p_texture) {
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Ref<Image> image = p_texture->get_image();
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Size2i size = p_texture->get_size();
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if (image->is_compressed()) {
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image = image->duplicate();
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ERR_FAIL_COND_V(image->decompress() != OK, p_texture->get_size());
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}
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Size2i size = image->get_size();
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Color assumed_background_color = image->get_pixel(0, 0);
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Size2i sheet_size;
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