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Add closest_power_of_2 func and implement mix_rate/latency on OS X

This commit is contained in:
Marcelo Fernandez
2017-08-17 18:35:55 -03:00
parent 33c1d25517
commit eab850524e
27 changed files with 144 additions and 95 deletions

View File

@@ -1001,11 +1001,11 @@ void VisualServerCanvas::canvas_light_set_shadow_buffer_size(RID p_light, int p_
RasterizerCanvas::Light *clight = canvas_light_owner.get(p_light);
ERR_FAIL_COND(!clight);
int new_size = nearest_power_of_2(p_size);
int new_size = next_power_of_2(p_size);
if (new_size == clight->shadow_buffer_size)
return;
clight->shadow_buffer_size = nearest_power_of_2(p_size);
clight->shadow_buffer_size = next_power_of_2(p_size);
if (clight->shadow_buffer.is_valid()) {
VSG::storage->free(clight->shadow_buffer);