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small hack to make collisionobjects work with replace, fixes #2992
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@@ -1268,6 +1268,11 @@ void SceneTreeDock::_create() {
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editor->set_edited_scene(newnode);
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editor->set_edited_scene(newnode);
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}
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}
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//small hack to make collisionshapes and other kind of nodes to work
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for(int i=0;i<newnode->get_child_count();i++) {
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Node *c=newnode->get_child(i);
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c->call("set_transform", c->call("get_transform") );
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}
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editor_data->get_undo_redo().clear_history();
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editor_data->get_undo_redo().clear_history();
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newnode->set_name(newname);
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newnode->set_name(newname);
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