1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-09 12:50:35 +00:00

small hack to make collisionobjects work with replace, fixes #2992

This commit is contained in:
Juan Linietsky
2016-01-12 05:53:59 -03:00
parent 7393e40452
commit eab1e5b596

View File

@@ -1268,6 +1268,11 @@ void SceneTreeDock::_create() {
editor->set_edited_scene(newnode);
}
//small hack to make collisionshapes and other kind of nodes to work
for(int i=0;i<newnode->get_child_count();i++) {
Node *c=newnode->get_child(i);
c->call("set_transform", c->call("get_transform") );
}
editor_data->get_undo_redo().clear_history();
newnode->set_name(newname);