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@@ -35,7 +35,7 @@
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#include "editor/editor_scale.h"
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#include "editor/plugins/canvas_item_editor_plugin.h"
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#include "scene/2d/physics_body_2d.h"
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#include "scene/2d/sprite.h"
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#include "scene/2d/sprite_2d.h"
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void TileSetEditor::edit(const Ref<TileSet> &p_tileset) {
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@@ -53,7 +53,7 @@ void TileSetEditor::_import_node(Node *p_node, Ref<TileSet> p_library) {
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Node *child = p_node->get_child(i);
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if (!Object::cast_to<Sprite>(child)) {
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if (!Object::cast_to<Sprite2D>(child)) {
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if (child->get_child_count() > 0) {
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_import_node(child, p_library);
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}
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@@ -61,7 +61,7 @@ void TileSetEditor::_import_node(Node *p_node, Ref<TileSet> p_library) {
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continue;
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}
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Sprite *mi = Object::cast_to<Sprite>(child);
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Sprite2D *mi = Object::cast_to<Sprite2D>(child);
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Ref<Texture2D> texture = mi->get_texture();
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Ref<Texture2D> normal_map = mi->get_normal_map();
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Ref<ShaderMaterial> material = mi->get_material();
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@@ -601,7 +601,7 @@ TileSetEditor::TileSetEditor(EditorNode *p_editor) {
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workspace->set_draw_behind_parent(true);
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workspace_overlay->add_child(workspace);
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preview = memnew(Sprite);
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preview = memnew(Sprite2D);
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workspace->add_child(preview);
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preview->set_centered(false);
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preview->set_draw_behind_parent(true);
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