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@@ -485,7 +485,7 @@ static void _find_anim_sprites(Node *p_node, List<Node *> *r_nodes, Ref<SpriteFr
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return;
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{
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AnimatedSprite *as = Object::cast_to<AnimatedSprite>(p_node);
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AnimatedSprite2D *as = Object::cast_to<AnimatedSprite2D>(p_node);
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if (as && as->get_sprite_frames() == p_sfames) {
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r_nodes->push_back(p_node);
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}
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@@ -1068,11 +1068,17 @@ void SpriteFramesEditorPlugin::edit(Object *p_object) {
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frames_editor->set_undo_redo(&get_undo_redo());
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SpriteFrames *s;
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AnimatedSprite *animated_sprite = Object::cast_to<AnimatedSprite>(p_object);
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AnimatedSprite2D *animated_sprite = Object::cast_to<AnimatedSprite2D>(p_object);
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if (animated_sprite) {
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s = *animated_sprite->get_sprite_frames();
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} else {
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s = Object::cast_to<SpriteFrames>(p_object);
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AnimatedSprite3D *animated_sprite_3d = Object::cast_to<AnimatedSprite3D>(p_object);
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if (animated_sprite_3d) {
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s = *animated_sprite_3d->get_sprite_frames();
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} else {
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s = Object::cast_to<SpriteFrames>(p_object);
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}
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}
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frames_editor->edit(s);
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@@ -1080,9 +1086,12 @@ void SpriteFramesEditorPlugin::edit(Object *p_object) {
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bool SpriteFramesEditorPlugin::handles(Object *p_object) const {
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AnimatedSprite *animated_sprite = Object::cast_to<AnimatedSprite>(p_object);
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AnimatedSprite2D *animated_sprite = Object::cast_to<AnimatedSprite2D>(p_object);
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AnimatedSprite3D *animated_sprite_3d = Object::cast_to<AnimatedSprite3D>(p_object);
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if (animated_sprite && *animated_sprite->get_sprite_frames()) {
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return true;
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} else if (animated_sprite_3d && *animated_sprite_3d->get_sprite_frames()) {
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return true;
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} else {
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return p_object->is_class("SpriteFrames");
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}
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