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Renamed 2D and 3D nodes to make their types explicit

Fixes #30736.
This commit is contained in:
Juan Linietsky
2020-03-26 18:49:16 -03:00
parent 9a7dbc2aca
commit eaae4b6408
260 changed files with 5328 additions and 5474 deletions

View File

@@ -30,7 +30,7 @@
#include "multimesh_editor_plugin.h"
#include "scene/3d/mesh_instance.h"
#include "scene/3d/mesh_instance_3d.h"
#include "scene/gui/box_container.h"
#include "spatial_editor_plugin.h"
@@ -78,7 +78,7 @@ void MultiMeshEditor::_populate() {
return;
}
MeshInstance *ms_instance = Object::cast_to<MeshInstance>(ms_node);
MeshInstance3D *ms_instance = Object::cast_to<MeshInstance3D>(ms_node);
if (!ms_instance) {
@@ -113,7 +113,7 @@ void MultiMeshEditor::_populate() {
return;
}
GeometryInstance *ss_instance = Object::cast_to<MeshInstance>(ss_node);
GeometryInstance3D *ss_instance = Object::cast_to<MeshInstance3D>(ss_node);
if (!ss_instance) {
@@ -124,7 +124,7 @@ void MultiMeshEditor::_populate() {
Transform geom_xform = node->get_global_transform().affine_inverse() * ss_instance->get_global_transform();
Vector<Face3> geometry = ss_instance->get_faces(VisualInstance::FACES_SOLID);
Vector<Face3> geometry = ss_instance->get_faces(VisualInstance3D::FACES_SOLID);
if (geometry.size() == 0) {
@@ -261,7 +261,7 @@ void MultiMeshEditor::_menu_option(int p_option) {
}
}
void MultiMeshEditor::edit(MultiMeshInstance *p_multimesh) {
void MultiMeshEditor::edit(MultiMeshInstance3D *p_multimesh) {
node = p_multimesh;
}
@@ -284,7 +284,7 @@ MultiMeshEditor::MultiMeshEditor() {
options = memnew(MenuButton);
options->set_switch_on_hover(true);
SpatialEditor::get_singleton()->add_control_to_menu_panel(options);
Node3DEditor::get_singleton()->add_control_to_menu_panel(options);
options->set_text("MultiMesh");
options->set_icon(EditorNode::get_singleton()->get_gui_base()->get_theme_icon("MultiMeshInstance", "EditorIcons"));
@@ -379,12 +379,12 @@ MultiMeshEditor::MultiMeshEditor() {
void MultiMeshEditorPlugin::edit(Object *p_object) {
multimesh_editor->edit(Object::cast_to<MultiMeshInstance>(p_object));
multimesh_editor->edit(Object::cast_to<MultiMeshInstance3D>(p_object));
}
bool MultiMeshEditorPlugin::handles(Object *p_object) const {
return p_object->is_class("MultiMeshInstance");
return p_object->is_class("MultiMeshInstance3D");
}
void MultiMeshEditorPlugin::make_visible(bool p_visible) {