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Renamed 2D and 3D nodes to make their types explicit

Fixes #30736.
This commit is contained in:
Juan Linietsky
2020-03-26 18:49:16 -03:00
parent 9a7dbc2aca
commit eaae4b6408
260 changed files with 5328 additions and 5474 deletions

View File

@@ -33,9 +33,9 @@
#include "editor/editor_node.h"
#include "editor/editor_plugin.h"
#include "scene/3d/camera.h"
#include "scene/3d/light.h"
#include "scene/3d/mesh_instance.h"
#include "scene/3d/camera_3d.h"
#include "scene/3d/light_3d.h"
#include "scene/3d/mesh_instance_3d.h"
#include "scene/gui/viewport_container.h"
#include "scene/resources/material.h"
@@ -47,11 +47,11 @@ class MeshEditor : public ViewportContainer {
float rot_y;
SubViewport *viewport;
MeshInstance *mesh_instance;
Spatial *rotation;
DirectionalLight *light1;
DirectionalLight *light2;
Camera *camera;
MeshInstance3D *mesh_instance;
Node3D *rotation;
DirectionalLight3D *light1;
DirectionalLight3D *light2;
Camera3D *camera;
Ref<Mesh> mesh;