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Merge pull request #96955 from Delsin-Yu/generator-based-CreateManagedForGodotObjectBinding

[.NET] Replace Reflection-Based implementation with Generated one in `CreateManagedForGodotObjectBinding`
This commit is contained in:
Rémi Verschelde
2024-09-23 16:13:49 +02:00
4 changed files with 158 additions and 74 deletions

View File

@@ -93,27 +93,15 @@ namespace Godot.Bridge
internal static unsafe IntPtr CreateManagedForGodotObjectBinding(godot_string_name* nativeTypeName,
IntPtr godotObject)
{
// TODO: Optimize with source generators and delegate pointers.
try
{
using var stringName = StringName.CreateTakingOwnershipOfDisposableValue(
NativeFuncs.godotsharp_string_name_new_copy(CustomUnsafe.AsRef(nativeTypeName)));
string nativeTypeNameStr = stringName.ToString();
Type nativeType = TypeGetProxyClass(nativeTypeNameStr) ?? throw new InvalidOperationException(
"Wrapper class not found for type: " + nativeTypeNameStr);
var obj = (GodotObject)FormatterServices.GetUninitializedObject(nativeType);
var instance = Constructors.Invoke(nativeTypeNameStr, godotObject);
var ctor = nativeType.GetConstructor(
BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance,
null, Type.EmptyTypes, null);
obj.NativePtr = godotObject;
_ = ctor!.Invoke(obj, null);
return GCHandle.ToIntPtr(CustomGCHandle.AllocStrong(obj));
return GCHandle.ToIntPtr(CustomGCHandle.AllocStrong(instance));
}
catch (Exception e)
{
@@ -308,66 +296,6 @@ namespace Godot.Bridge
}
}
private static Type? TypeGetProxyClass(string nativeTypeNameStr)
{
// Performance is not critical here as this will be replaced with a generated dictionary.
if (nativeTypeNameStr[0] == '_')
nativeTypeNameStr = nativeTypeNameStr.Substring(1);
Type? wrapperType = typeof(GodotObject).Assembly.GetType("Godot." + nativeTypeNameStr);
if (wrapperType == null)
{
wrapperType = GetTypeByGodotClassAttr(typeof(GodotObject).Assembly, nativeTypeNameStr);
}
if (wrapperType == null)
{
var editorAssembly = AppDomain.CurrentDomain.GetAssemblies()
.FirstOrDefault(a => a.GetName().Name == "GodotSharpEditor");
if (editorAssembly != null)
{
wrapperType = editorAssembly.GetType("Godot." + nativeTypeNameStr);
if (wrapperType == null)
{
wrapperType = GetTypeByGodotClassAttr(editorAssembly, nativeTypeNameStr);
}
}
}
static Type? GetTypeByGodotClassAttr(Assembly assembly, string nativeTypeNameStr)
{
var types = assembly.GetTypes();
foreach (var type in types)
{
var attr = type.GetCustomAttribute<GodotClassNameAttribute>();
if (attr?.Name == nativeTypeNameStr)
{
return type;
}
}
return null;
}
static bool IsStatic(Type type) => type.IsAbstract && type.IsSealed;
if (wrapperType != null && IsStatic(wrapperType))
{
// A static class means this is a Godot singleton class. Try to get the Instance proxy type.
wrapperType = TypeGetProxyClass($"{wrapperType.Name}Instance");
if (wrapperType == null)
{
// Otherwise, fallback to GodotObject.
return typeof(GodotObject);
}
}
return wrapperType;
}
// Called from GodotPlugins
// ReSharper disable once UnusedMember.Local
public static void LookupScriptsInAssembly(Assembly assembly)

View File

@@ -29,6 +29,17 @@ namespace Godot
}
}
internal GodotObject(IntPtr nativePtr) : this(false)
{
// NativePtr must be non-zero before calling ConstructAndInitialize to avoid invoking the constructor NativeCtor.
// We don't want to invoke the constructor, because we already have a constructed instance in nativePtr.
NativePtr = nativePtr;
unsafe
{
ConstructAndInitialize(NativeCtor, NativeName, _cachedType, refCounted: false);
}
}
internal unsafe void ConstructAndInitialize(
delegate* unmanaged<godot_bool, IntPtr> nativeCtor,
StringName nativeName,