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Core: Add constexpr constructors/operators to math structs
• Begin integrating `constexpr` on math tests; use `static_assert` where appropriate
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@@ -210,7 +210,6 @@ void Camera3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
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Vector3 right, up;
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Vector3 back(0, 0, -1.0);
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Vector3 front(0, 0, 0);
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if (aspect == Camera3D::KeepAspect::KEEP_WIDTH) {
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right = Vector3(keep_size, 0, 0);
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