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[Windows] Improve console handling and execute/create_process.
Always build with the GUI subsystem. Redirect stdout and stderr output to the parent process console. Use CreateProcessW for blocking `execute` calls with piped stdout and stderr (prevent console windows for popping up when used with the GUI subsystem build, and have more consistent behavior with `create_process`). Add `open_console` argument to the `execute` and `create_process` to open a new console window. Remove `interface/editor/hide_console_window` editor setting. Remove `Toggle System Console` menu option. Remove `set_console_visible` and `is_console_visible` functions.
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@@ -228,14 +228,6 @@ String DisplayServer::ime_get_text() const {
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ERR_FAIL_V_MSG(String(), "IME or NOTIFICATION_WM_IME_UPDATEnot supported by this display server.");
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}
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void DisplayServer::console_set_visible(bool p_enabled) {
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WARN_PRINT("Console window not supported by this display server.");
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}
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bool DisplayServer::is_console_visible() const {
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return false;
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}
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void DisplayServer::virtual_keyboard_show(const String &p_existing_text, const Rect2 &p_screen_rect, bool p_multiline, int p_max_length, int p_cursor_start, int p_cursor_end) {
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WARN_PRINT("Virtual keyboard not supported by this display server.");
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}
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@@ -446,9 +438,6 @@ void DisplayServer::_bind_methods() {
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ClassDB::bind_method(D_METHOD("ime_get_selection"), &DisplayServer::ime_get_selection);
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ClassDB::bind_method(D_METHOD("ime_get_text"), &DisplayServer::ime_get_text);
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ClassDB::bind_method(D_METHOD("console_set_visible", "console_visible"), &DisplayServer::console_set_visible);
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ClassDB::bind_method(D_METHOD("is_console_visible"), &DisplayServer::is_console_visible);
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ClassDB::bind_method(D_METHOD("virtual_keyboard_show", "existing_text", "position", "multiline", "max_length", "cursor_start", "cursor_end"), &DisplayServer::virtual_keyboard_show, DEFVAL(Rect2i()), DEFVAL(false), DEFVAL(-1), DEFVAL(-1), DEFVAL(-1));
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ClassDB::bind_method(D_METHOD("virtual_keyboard_hide"), &DisplayServer::virtual_keyboard_hide);
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@@ -493,7 +482,6 @@ void DisplayServer::_bind_methods() {
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BIND_ENUM_CONSTANT(FEATURE_CURSOR_SHAPE);
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BIND_ENUM_CONSTANT(FEATURE_CUSTOM_CURSOR_SHAPE);
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BIND_ENUM_CONSTANT(FEATURE_NATIVE_DIALOG);
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BIND_ENUM_CONSTANT(FEATURE_CONSOLE_WINDOW);
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BIND_ENUM_CONSTANT(FEATURE_IME);
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BIND_ENUM_CONSTANT(FEATURE_WINDOW_TRANSPARENCY);
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BIND_ENUM_CONSTANT(FEATURE_HIDPI);
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