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Add more validation to UBO size and alignment in Compatibility renderer
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@@ -3610,7 +3610,7 @@ void RenderingServer::init() {
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GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "rendering/environment/subsurface_scattering/subsurface_scattering_scale", PROPERTY_HINT_RANGE, "0.001,1,0.001"), 0.05);
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GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "rendering/environment/subsurface_scattering/subsurface_scattering_depth_scale", PROPERTY_HINT_RANGE, "0.001,1,0.001"), 0.01);
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GLOBAL_DEF(PropertyInfo(Variant::INT, "rendering/limits/global_shader_variables/buffer_size", PROPERTY_HINT_RANGE, "1,1048576,1"), 65536);
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GLOBAL_DEF(PropertyInfo(Variant::INT, "rendering/limits/global_shader_variables/buffer_size", PROPERTY_HINT_RANGE, "16,1048576,1"), 65536);
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GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "rendering/lightmapping/probe_capture/update_speed", PROPERTY_HINT_RANGE, "0.001,256,0.001"), 15);
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GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "rendering/lightmapping/primitive_meshes/texel_size", PROPERTY_HINT_RANGE, "0.001,100,0.001"), 0.2);
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