You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-04 12:00:25 +00:00
Add more validation to UBO size and alignment in Compatibility renderer
This commit is contained in:
@@ -157,6 +157,8 @@ class RasterizerCanvasGLES3 : public RendererCanvasRender {
|
||||
float atlas_rect[4];
|
||||
};
|
||||
|
||||
static_assert(sizeof(LightUniform) % 16 == 0, "2D light UBO size must be a multiple of 16 bytes");
|
||||
|
||||
public:
|
||||
enum {
|
||||
BASE_UNIFORM_LOCATION = 0,
|
||||
@@ -186,6 +188,8 @@ public:
|
||||
uint32_t pad2;
|
||||
};
|
||||
|
||||
static_assert(sizeof(StateBuffer) % 16 == 0, "2D state UBO size must be a multiple of 16 bytes");
|
||||
|
||||
struct PolygonBuffers {
|
||||
GLuint vertex_buffer = 0;
|
||||
GLuint vertex_array = 0;
|
||||
@@ -230,6 +234,8 @@ public:
|
||||
uint32_t lights[4];
|
||||
};
|
||||
|
||||
static_assert(sizeof(InstanceData) == 128, "2D instance data struct size must be 128 bytes");
|
||||
|
||||
struct Data {
|
||||
GLuint canvas_quad_vertices;
|
||||
GLuint canvas_quad_array;
|
||||
|
||||
Reference in New Issue
Block a user