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Add safety-checks before some servers free()
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@@ -60,6 +60,8 @@ void RendererSceneOcclusionCull::HZBuffer::clear() {
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if (debug_image.is_valid()) {
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debug_image.unref();
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}
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ERR_FAIL_NULL(RenderingServer::get_singleton());
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RS::get_singleton()->free(debug_texture);
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}
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