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Add safety-checks before some servers free()
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@@ -1894,6 +1894,7 @@ ParticleProcessMaterial::ParticleProcessMaterial() :
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}
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ParticleProcessMaterial::~ParticleProcessMaterial() {
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ERR_FAIL_NULL(RenderingServer::get_singleton());
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MutexLock lock(material_mutex);
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if (shader_map.has(current_key)) {
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