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Added debugger plugin support
Changes: * EngineDebugger is exposed to gdscript. Game side of communication can be implemented through it. * EditorDebuggerPlugin is added which handles the editor side of communication.
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@@ -123,6 +123,7 @@
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#include "editor/plugins/cpu_particles_3d_editor_plugin.h"
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#include "editor/plugins/curve_editor_plugin.h"
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#include "editor/plugins/debugger_editor_plugin.h"
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#include "editor/plugins/editor_debugger_plugin.h"
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#include "editor/plugins/editor_preview_plugins.h"
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#include "editor/plugins/gi_probe_editor_plugin.h"
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#include "editor/plugins/gpu_particles_2d_editor_plugin.h"
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@@ -3622,6 +3623,7 @@ void EditorNode::register_editor_types() {
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// FIXME: Is this stuff obsolete, or should it be ported to new APIs?
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ClassDB::register_class<EditorScenePostImport>();
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//ClassDB::register_type<EditorImportExport>();
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ClassDB::register_class<EditorDebuggerPlugin>();
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}
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void EditorNode::unregister_editor_types() {
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