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Added debugger plugin support
Changes: * EngineDebugger is exposed to gdscript. Game side of communication can be implemented through it. * EditorDebuggerPlugin is added which handles the editor side of communication.
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@@ -34,6 +34,7 @@
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#include "editor/debugger/script_editor_debugger.h"
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#include "editor/editor_log.h"
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#include "editor/editor_node.h"
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#include "editor/plugins/editor_debugger_plugin.h"
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#include "editor/plugins/script_editor_plugin.h"
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#include "scene/gui/menu_button.h"
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#include "scene/gui/tab_container.h"
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@@ -114,6 +115,12 @@ ScriptEditorDebugger *EditorDebuggerNode::_add_debugger() {
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tabs->add_theme_style_override("panel", EditorNode::get_singleton()->get_gui_base()->get_theme_stylebox("DebuggerPanel", "EditorStyles"));
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}
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if (!debugger_plugins.empty()) {
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for (Set<Ref<Script>>::Element *i = debugger_plugins.front(); i; i = i->next()) {
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node->add_debugger_plugin(i->get());
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}
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}
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return node;
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}
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@@ -618,3 +625,23 @@ void EditorDebuggerNode::live_debug_reparent_node(const NodePath &p_at, const No
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dbg->live_debug_reparent_node(p_at, p_new_place, p_new_name, p_at_pos);
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});
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}
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void EditorDebuggerNode::add_debugger_plugin(const Ref<Script> &p_script) {
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ERR_FAIL_COND_MSG(debugger_plugins.has(p_script), "Debugger plugin already exists.");
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ERR_FAIL_COND_MSG(p_script.is_null(), "Debugger plugin script is null");
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ERR_FAIL_COND_MSG(String(p_script->get_instance_base_type()) == "", "Debugger plugin script has error.");
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ERR_FAIL_COND_MSG(String(p_script->get_instance_base_type()) != "EditorDebuggerPlugin", "Base type of debugger plugin is not 'EditorDebuggerPlugin'.");
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ERR_FAIL_COND_MSG(!p_script->is_tool(), "Debugger plugin script is not in tool mode.");
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debugger_plugins.insert(p_script);
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for (int i = 0; get_debugger(i); i++) {
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get_debugger(i)->add_debugger_plugin(p_script);
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}
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}
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void EditorDebuggerNode::remove_debugger_plugin(const Ref<Script> &p_script) {
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ERR_FAIL_COND_MSG(!debugger_plugins.has(p_script), "Debugger plugin doesn't exists.");
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debugger_plugins.erase(p_script);
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for (int i = 0; get_debugger(i); i++) {
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get_debugger(i)->remove_debugger_plugin(p_script);
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}
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}
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