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Refactor BitMap and add tests
Co-authored-by: Resul Çelik <resul_celik@hotmail.com>
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@@ -201,7 +201,7 @@ Ref<Texture2D> EditorBitmapPreviewPlugin::generate(const Ref<Resource> &p_from,
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for (int i = 0; i < bm->get_size().width; i++) {
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for (int j = 0; j < bm->get_size().height; j++) {
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if (bm->get_bit(Point2i(i, j))) {
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if (bm->get_bit(i, j)) {
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w[j * (int)bm->get_size().width + i] = 255;
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} else {
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w[j * (int)bm->get_size().width + i] = 0;
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