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Attach mono thread before getting nativeName field

In order to access the `nativeName` constant field from a C# class, the
mono scope thread must be attached or the mono domain will be null.

(cherry picked from commit eddb99b9be)
This commit is contained in:
Raul Santos
2022-02-07 03:41:44 +01:00
committed by Rémi Verschelde
parent ca67b2bce1
commit e9f93155c6

View File

@@ -3032,6 +3032,8 @@ ScriptInstance *CSharpScript::instance_create(Object *p_this) {
CRASH_COND(!valid); CRASH_COND(!valid);
#endif #endif
GD_MONO_SCOPE_THREAD_ATTACH;
if (native) { if (native) {
String native_name = NATIVE_GDMONOCLASS_NAME(native); String native_name = NATIVE_GDMONOCLASS_NAME(native);
if (!ClassDB::is_parent_class(p_this->get_class_name(), native_name)) { if (!ClassDB::is_parent_class(p_this->get_class_name(), native_name)) {
@@ -3042,8 +3044,6 @@ ScriptInstance *CSharpScript::instance_create(Object *p_this) {
} }
} }
GD_MONO_SCOPE_THREAD_ATTACH;
Variant::CallError unchecked_error; Variant::CallError unchecked_error;
return _create_instance(NULL, 0, p_this, Object::cast_to<Reference>(p_this) != NULL, unchecked_error); return _create_instance(NULL, 0, p_this, Object::cast_to<Reference>(p_this) != NULL, unchecked_error);
} }