You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-05 12:10:55 +00:00
Use compile-time Unicode string conversion
Thanks to this syntax introduced in C++11, this reduces the amount of work that needs to be performed at run-time while making the code more terse.
This commit is contained in:
@@ -37,7 +37,7 @@
|
||||
|
||||
void BitMapEditor::setup(const Ref<BitMap> &p_bitmap) {
|
||||
texture_rect->set_texture(ImageTexture::create_from_image(p_bitmap->convert_to_image()));
|
||||
size_label->set_text(vformat(String::utf8("%s×%s"), p_bitmap->get_size().width, p_bitmap->get_size().height));
|
||||
size_label->set_text(vformat(U"%s×%s", p_bitmap->get_size().width, p_bitmap->get_size().height));
|
||||
}
|
||||
|
||||
BitMapEditor::BitMapEditor() {
|
||||
|
||||
Reference in New Issue
Block a user