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Use compile-time Unicode string conversion
Thanks to this syntax introduced in C++11, this reduces the amount of work that needs to be performed at run-time while making the code more terse.
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@@ -294,7 +294,7 @@ void SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent) {
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}
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// Improve looks on tooltip, extra spacing on non-bullet point newlines.
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const String bullet_point = String::utf8("• ");
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const String bullet_point = U"• ";
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int next_newline = 0;
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while (next_newline != -1) {
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next_newline = conf_warning.find("\n", next_newline + 2);
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