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mirror of https://github.com/godotengine/godot.git synced 2025-11-11 13:10:58 +00:00

Don't create unnecessary arrays in C#

This commit is contained in:
Joyless
2025-04-29 23:57:26 +01:00
parent 60aae6d856
commit e9da0dfd30
2 changed files with 6 additions and 6 deletions

View File

@@ -479,8 +479,8 @@ namespace Godot
/// </returns>
public readonly bool IntersectsPlane(Plane plane)
{
Vector3[] points =
{
ReadOnlySpan<Vector3> points =
[
new Vector3(_position.X, _position.Y, _position.Z),
new Vector3(_position.X, _position.Y, _position.Z + _size.Z),
new Vector3(_position.X, _position.Y + _size.Y, _position.Z),
@@ -489,7 +489,7 @@ namespace Godot
new Vector3(_position.X + _size.X, _position.Y, _position.Z + _size.Z),
new Vector3(_position.X + _size.X, _position.Y + _size.Y, _position.Z),
new Vector3(_position.X + _size.X, _position.Y + _size.Y, _position.Z + _size.Z)
};
];
bool over = false;
bool under = false;

View File

@@ -1665,8 +1665,8 @@ namespace Godot
/// <returns>The position of the first non-zero digit.</returns>
public static int StepDecimals(double step)
{
double[] sd = new double[]
{
ReadOnlySpan<double> sd =
[
0.9999,
0.09999,
0.009999,
@@ -1676,7 +1676,7 @@ namespace Godot
0.0000009999,
0.00000009999,
0.000000009999,
};
];
double abs = Math.Abs(step);
double decs = abs - (int)abs; // Strip away integer part
for (int i = 0; i < sd.Length; i++)