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Don't create unnecessary arrays in C#
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@@ -479,8 +479,8 @@ namespace Godot
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/// </returns>
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public readonly bool IntersectsPlane(Plane plane)
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{
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Vector3[] points =
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{
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ReadOnlySpan<Vector3> points =
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[
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new Vector3(_position.X, _position.Y, _position.Z),
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new Vector3(_position.X, _position.Y, _position.Z + _size.Z),
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new Vector3(_position.X, _position.Y + _size.Y, _position.Z),
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@@ -489,7 +489,7 @@ namespace Godot
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new Vector3(_position.X + _size.X, _position.Y, _position.Z + _size.Z),
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new Vector3(_position.X + _size.X, _position.Y + _size.Y, _position.Z),
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new Vector3(_position.X + _size.X, _position.Y + _size.Y, _position.Z + _size.Z)
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};
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];
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bool over = false;
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bool under = false;
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@@ -1665,8 +1665,8 @@ namespace Godot
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/// <returns>The position of the first non-zero digit.</returns>
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public static int StepDecimals(double step)
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{
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double[] sd = new double[]
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{
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ReadOnlySpan<double> sd =
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[
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0.9999,
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0.09999,
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0.009999,
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@@ -1676,7 +1676,7 @@ namespace Godot
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0.0000009999,
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0.00000009999,
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0.000000009999,
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};
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];
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double abs = Math.Abs(step);
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double decs = abs - (int)abs; // Strip away integer part
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for (int i = 0; i < sd.Length; i++)
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