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Fixes the SkeletonIK twisting issue by using the skeleton global pose without overrides
(cherry picked from commit c1bc87ed0d)
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committed by
Rémi Verschelde
parent
feaf4e6207
commit
e9c8889ae8
@@ -80,6 +80,15 @@
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Returns the overall transform of the specified bone, with respect to the skeleton. Being relative to the skeleton frame, this is not the actual "global" transform of the bone.
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</description>
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</method>
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<method name="get_bone_global_pose_no_override" qualifiers="const">
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<return type="Transform">
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</return>
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<argument index="0" name="bone_idx" type="int">
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</argument>
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<description>
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Returns the overall transform of the specified bone, with respect to the skeleton, but without any global pose overrides. Being relative to the skeleton frame, this is not the actual "global" transform of the bone.
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</description>
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</method>
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<method name="get_bone_name" qualifiers="const">
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<return type="String">
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</return>
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