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Made directory scan optional
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@@ -261,7 +261,7 @@ bool ProjectSettings::_load_resource_pack(const String &p_pack) {
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return true;
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}
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Error ProjectSettings::setup(const String &p_path, const String &p_main_pack) {
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Error ProjectSettings::setup(const String &p_path, const String &p_main_pack, bool p_upwards) {
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//If looking for files in network, just use network!
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@@ -270,11 +270,6 @@ Error ProjectSettings::setup(const String &p_path, const String &p_main_pack) {
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if (_load_settings("res://project.godot") == OK || _load_settings_binary("res://project.binary") == OK) {
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_load_settings("res://override.cfg");
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#ifdef DEBUG_ENABLED
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} else {
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// when debug version of godot is used, provide some feedback to the developer
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print_line("Couldn't open project over network");
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#endif
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}
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return OK;
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@@ -292,12 +287,6 @@ Error ProjectSettings::setup(const String &p_path, const String &p_main_pack) {
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if (_load_settings("res://project.godot") == OK || _load_settings_binary("res://project.binary") == OK) {
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//load override from location of the main pack
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_load_settings(p_main_pack.get_base_dir().plus_file("override.cfg"));
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#ifdef DEBUG_ENABLED
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// when debug version of godot is used, provide some feedback to the developer
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print_line("Successfully loaded " + p_main_pack + "/project.godot or project.binary");
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} else {
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print_line("Couldn't load/find " + p_main_pack + "/project.godot or project.binary");
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#endif
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}
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return OK;
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@@ -315,18 +304,9 @@ Error ProjectSettings::setup(const String &p_path, const String &p_main_pack) {
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if (_load_resource_pack(datapack_name)) {
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found = true;
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} else {
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#ifdef DEBUG_ENABLED
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// when debug version of godot is used, provide some feedback to the developer
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print_line("Couldn't open " + datapack_name);
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#endif
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datapack_name = filebase_name + ".pck";
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if (_load_resource_pack(datapack_name)) {
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found = true;
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#ifdef DEBUG_ENABLED
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} else {
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// when debug version of godot is used, provide some feedback to the developer
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print_line("Couldn't open " + datapack_name);
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#endif
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}
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}
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@@ -335,13 +315,6 @@ Error ProjectSettings::setup(const String &p_path, const String &p_main_pack) {
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if (_load_settings("res://project.godot") == OK || _load_settings_binary("res://project.binary") == OK) {
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// load override from location of executable
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_load_settings(exec_path.get_base_dir().plus_file("override.cfg"));
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#ifdef DEBUG_ENABLED
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// when debug version of godot is used, provide some feedback to the developer
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print_line("Successfully loaded " + datapack_name + "/project.godot or project.binary");
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} else {
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print_line("Couldn't load/find " + datapack_name + "/project.godot or project.binary");
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#endif
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}
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return OK;
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@@ -362,12 +335,6 @@ Error ProjectSettings::setup(const String &p_path, const String &p_main_pack) {
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if (_load_settings("res://project.godot") == OK || _load_settings_binary("res://project.binary") == OK) {
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_load_settings("res://override.cfg");
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#ifdef DEBUG_ENABLED
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// when debug version of godot is used, provide some feedback to the developer
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print_line("Successfully loaded " + resource_path + "/project.godot or project.binary");
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} else {
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print_line("Couldn't load/find " + resource_path + "/project.godot or project.binary");
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#endif
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}
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return OK;
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@@ -393,18 +360,16 @@ Error ProjectSettings::setup(const String &p_path, const String &p_main_pack) {
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candidate = current_dir;
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found = true;
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break;
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#ifdef DEBUG_ENABLED
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// when debug version of godot is used, provide some feedback to the developer
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print_line("Successfully loaded " + current_dir + "/project.godot or project.binary");
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} else {
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print_line("Couldn't load/find " + current_dir + "/project.godot or project.binary");
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#endif
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}
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d->change_dir("..");
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if (d->get_current_dir() == current_dir)
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break; //not doing anything useful
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current_dir = d->get_current_dir();
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if (p_upwards) {
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d->change_dir("..");
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if (d->get_current_dir() == current_dir)
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break; //not doing anything useful
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current_dir = d->get_current_dir();
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} else {
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break;
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}
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}
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resource_path = candidate;
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